***PLEASE DOWNLOAD GAME FOR BEST EXPERIENCE***

Beneath the surface, an abandoned factory awaits. You are a being made completely of oil, sent below to restore the factory's operations by refueling its heart. Traverse the derelict factory and uncover its secrets, fueling the furnaces along the way. Will you be able to solve the mysteries inside?


HOW TO PLAY

WalkW, A, S, D
InteractF
LMBShoot
AimMouse
JumpSpace


CREDITS

Lupro - Programmer

sv_yk29 - 3D Modeling/Level Design

Olumedli - Audio Designer/Engineer & Composer

Peachtownn - Artwork

made in GODOT

GAME ASSET CREDITS

Textures

https://screamingbrainstudios.itch.io/horror-texture-pack 

Models

https://elbolilloduro.itch.io/sewers https://valsekamerplant.itch.io/psx-style-walls-fences https://elbolilloduro.itch.io/mine https://philip-erd.itch.io/lofi3d-modular-pipes https://vinrax.itch.io/psx-skeleton-character

THEME INTERPRETATIONS

When we saw "Slick", the first thing we thought of was OIL. As you are made of oil, you shoot oil from yourself, causing yourself to shrink in mass as a means to solve puzzles, alongside using it as a projectile. We hope players will find the ambience of the world, and the mechanics to solve the puzzles found within it as "slick".

ART DEV

Thanks for Playing!


Published 3 days ago
StatusReleased
PlatformsHTML5, Windows
AuthorsLupro1, K29, peachtownn, OluMedli
GenrePuzzle
Made withGodot
Tags3D, First-Person, Godot, PSX (PlayStation)

Download

Download
Petrolith1.0.0(Windows).zip 84 MB

Install instructions

Download and extract zip then launch .exe

Comments

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(+1)

Cool game, the central mechanic feels intuitive and interesting to solve puzzles with. 

The atmosphere of the game is definitely the highlight, with moody visuals and slick audio design. I feel that the puzzle design was solid, maybe a little lacking in polish, but my biggest gripe with this game is that you don't really get to use the central mechanic much for them. The majority of puzzles focus on interacting with levers, which is frustrating as a player whenever you have an interesting core mechanic with depth that doesn't get properly explored. 

Beyond that gripe, the puzzles themselves feel well-communicated, and I had a good time solving them over the short runtime of this jam game. 

Overall very nice job, and I look forward to seeing what y'all put out next!

Thank you so much for playing and giving feed back!

Looking back I agree that we didn't give the core gameplay enough attention during development. It'll be something I'll focus on more in future projects.

I'm glad you enjoyed the experience!!